AI Insights · Timothy · April 2022
Top 5 Third Person Games in Egypt Q1 2022 Performance
In Q1 2022, the top third person games in Egypt showed varied performance trends. Weekly downloads, revenue, and active users were analyzed for the leading games.
In Q1 2022, the top third person games in Egypt demonstrated varied performance trends across weekly downloads, revenue, and active users, as reported by Sensor Tower. Here’s a closer look at how each game fared on a unified platform:
Subway Surfers from Sybo Games ApS saw its weekly downloads peak at approximately 188.8K in mid-February, before experiencing a gradual decline to around 148.4K by the end of March. Weekly revenue showed a more fluctuating pattern, peaking at $459 in the week of January 24 and ending the quarter at $183. The game maintained a strong presence with weekly active users, starting at about 1.97M and reaching around 2.21M by the end of March.
Tencent Mobile International Limited's PUBG MOBILE experienced significant weekly revenue fluctuations, peaking at $253K in mid-January and then varying between $98K and $156K towards the end of the quarter. Weekly downloads showed a similar pattern, peaking at approximately 148.3K in late January and then stabilizing around 116K by the end of March. The game maintained a robust weekly active user base, starting at around 2.27M and concluding the quarter at about 2.02M.
Going Balls from SUPERSONIC STUDIOS LTD saw a notable increase in weekly downloads, peaking at about 184.1K in late January before stabilizing around 96.8K by the end of March. Weekly revenue saw minor fluctuations, peaking at $87 in late January and ending the quarter at $29. Weekly active users showed a steady growth trend, starting at approximately 200.9K and reaching around 269.5K by the end of March.
Sandwich Runner from DWANGO Co., Ltd. experienced a varied pattern in weekly downloads, peaking at around 136.7K in mid-January and then declining to about 65.2K by the end of March. Weekly active users showed a steady increase from approximately 15.4K at the beginning of January to around 250K by the end of March.
Money Rush from Rollic Games had its weekly downloads peak at about 234K in early February before declining to around 41.2K by the end of March. The game’s weekly active users showed a significant increase, starting at around 72.6K and peaking at approximately 490.3K in early February, before stabilizing at around 136.1K by the end of March.
For more detailed insights and data, visit Sensor Tower.